Video Games and Visuo-Spatial Problem Solving Ability

Richard, Michael Marr

2013

Description
  • In 2000, Hodgson and his colleagues used eye-tracking measures to determine patterns in how participants solved visual puzzles. When analyzing the results of this study, Hodgson et al. found a reliable pattern in attention allocation for users, which predicted their efficiency in solving the puzzle. The study used the eye-gaze data to classify participants into efficient planners and error makers... read more
This object is in collection Subject Genre Permanent URL
ID:
70795m15d
To Cite:
DCA Citation Guide    EndNote
Usage:
Detailed Rights