Video Games and Visuo-Spatial Problem Solving Ability

Richard, Michael Marr
2013

In 2000, Hodgson and his colleagues used eye-tracking measures to determine patterns in how participants solved visual puzzles. When analyzing the results of this study, Hodgson et al. found a reliable pattern in attention allocation for users, which predicted their efficiency in solving the puzzle. The study used the eye-gaze data to classify participants into efficient planners and error makers... read more

This object is in collection:
Undergraduate Honors Theses
Subjects
Video games.
Problem solving.
Short-term memory.
Imagery (Psychology)
Cognitive neuroscience.
Genre
theses
Permanent URL
http://hdl.handle.net/10427/78125
ID: tufts:UA005.006.162.00001
To Cite: DCA Citation Guide
Usage: Detailed Rights